- #STREET FIGHTER EX2 PLUS GAMESHARK PATCH#
- #STREET FIGHTER EX2 PLUS GAMESHARK CODE#
- #STREET FIGHTER EX2 PLUS GAMESHARK PS2#
Sorry about the horrible framing the only recording device that I have is an old smartphone, and the cat didn't help. So, after a long time without posting anything, I decided to do a little experiment: using widescreen cheat codes on a PS1 GameShark with a PS2.
#STREET FIGHTER EX2 PLUS GAMESHARK PATCH#
Thanx in advance to everybody contributing to this thread!Hello everyone, how are you doing? good I hope, i have a simple request, the widescreen patch for the japanese (original) version of street fighter EX2 plus, that's all, greetings. Initial Value (4:3) -> Modified Value (Eyefinity) You're ready, feel free to post the result in this thread! Also if you want to provide an Eyefinity patch, here's a list of value replacements: Because 00A8B6A0 represents address 80000000 on PS1's memory, you need to subtract 00A8B6A0 from the resulting address (the address you found that modifies the width) and add the result to 80000000.ĩ.
Once you have found the address responsible, you need to do a bit of math using a Hex Calculator (Windows provide one already). Also if you come across a height modifier or a zoom modifier but not a width modifier you can hit Ctrl+B and search with the debugger nearby addresses (+-200) manually for a possible height modifier, most of the times they are near to each other.Ĩ.
Have in mind that PS1 games and emulators are more prone to crashes than PS2, you might have to reload the savestate and re-attach your Cheat Engine session to epsxe keeping the current searches when asked. Initial Value (4:3) -> Modified Value (16:9)ħ.Once you notice something like the size or the zoom gets modified try to isolate the address responsible. Make a save state and start modifying values according to this list:
#STREET FIGHTER EX2 PLUS GAMESHARK PS2#
You will end up with a number of results that you need to check in the same way like PS2 widescreen hack searching method. While still on a 3D area do a couple of consecutive searches (using the "Next Scan" button), then move your camera and your character a bit and press a couple of times again the next search button.Ħ. While on a 3D area in the game, check the hex option next to the "Value" space and put one of the values below and click "First Scan":ĥ. Set a range of search of 00A8B6A0 to 00C8B69FĤ. Open epsxe 1.9.25 (Yes, it has to be epsxe 1.9.25 and not any other emulator/version, it's the only emulator/version with static memory, required for this tutorial) and attach Cheat Engine (32bit) to it.Ģ.
#STREET FIGHTER EX2 PLUS GAMESHARK CODE#
The idea is pretty similar to the generic PS2 widescreen patching (like the mathematics used) and it's the best that can be done for now if you have no assembly code knowledge.ġ. PS1 games in general are harder to patch compared to PS2 games, or better said, there is a less universal way of patching games. The latest collection of patches is provided by El_Patas and can be found in this post: Have in mind that same rules apply, for example strict 2D games and 2D-heavy games (like ones with 2D backgrounds) are mostly out of the question (See Digimon World 2 and Legend Of Dragoon patches issues). Similarly to the PS2 one, here you can discuss, post and request widescreen patches for PS1 games. (07-11-2014, 07:35 PM)VIRGIN KLM Wrote: Welcome to the official thread for PS1 Widescreen patches.